# One-time Payments

One-time Payments allow you to sell **non-recurring products** such as digital goods, in-game items, downloadable content, credits, add-ons, or single-purchase items.\
These products are charged **once** and do not include renewals or subscription logic.

One-time products must be added to a **Sales Package** before they can be used in Hosted Checkout, Embedded Checkout, or Funnel Interfaces.

## **One-Time Products**

A one-time product includes:

* Base price (in USD)
* Localized pricing (optional)
* Adaptive Pricing (optional)
* Product metadata (internal tags, product name)

## **Pricing Options**

#### **Base Price**

The base USD price defines the standard cost of the product.

#### **Localized Pricing**

You can set different local prices for each country or currency to improve conversion.

Recommended when:

* Selling globally
* Price sensitivity varies by region
* You want consistent local price points instead of currency conversion

If localized pricing is not defined, the product uses the base USD price for display.

#### **Adaptive Pricing**

Adaptive Pricing works **only for one-time payments**.\
It automatically converts your base price using the **real-time exchange rate**, shows the localized amount to the customer, and charges them at that rate.

This allows you to:

* Sell globally without configuring individual prices
* Let customers pay in their local currency with accurate, real-time conversion
* Reduce friction caused by foreign currency pricing

## **Updating Prices**

You can update one-time product prices at any time.\
Changes apply immediately to all new purchases, there are no existing subscribers to preserve.

## **One-Time Payment Flow**

1. Customer selects a one-time product.
2. Checkout displays the appropriate price (localized or adaptive).
3. Customer completes the payment.
4. Zotlo records the transaction.
5. Delivery/fulfillment is handled based on your setup (e.g., access, file, credits).

There are **no renewals, retries, or subscription lifecycle events** — the flow ends after purchase.

## **Use Cases**

One-time payments are ideal for:

* Digital downloads (PDF, templates, audio, video)
* In-app/in-game items
* E-books / guides
* Credits or token packs
* Single-use access
* Add-ons to subscription plans
* Upsells / order bumps inside funnels
* Quiz funnel one-time offers
* Lifetime access products
